Amiko Legends Status Effects

Status effects are temporary modifiers applied during battle — damage over time, stat changes, control effects, and more. This reference covers every effect currently in Amiko Legends, grouped by category.

buff

Term Description
Elemental Resistance Decreases damage taken from a specific element per stack. Can be permanent and uncleansable (e.g., Insulated passive: +5 Lightning Resistance).

control

Term Description
Shadowbind Prevents the opponent from swapping out their active amiko for the duration.
Shackle Restricts the opponent's movement. Prevents swapping and interacts with abilities like Verdant Offering (bonus Lifesteal) and Power Nap (healing while Shackled).
Cloud Disrupts the target's ability usage. Affected amiko cannot use certain abilities for the duration.

debuff

Term Description
Elemental Vulnerability Increases damage taken from a specific element by 20% per stack, up to +100% at 5 stacks.

defensive

Term Description
Absorb Grants immunity to a specific element. Damage from the absorbed element is negated entirely. Can be permanent (Infinite duration).
Shield Absorbs incoming damage up to a percentage of max HP. Destroyed when the shield HP is depleted or duration expires. Can be upgraded by certain abilities.
Dodge Evades the next incoming hit entirely. Some dodges are limited to Melee or Ranged attacks. Successful dodges can trigger counter-attacks or buffs.
Reflect Returns a percentage of the next hit's damage back to the attacker. The reflected damage is taken by the opponent.
Deflect Ignores a percentage of the next hit's damage. The deflected portion simply vanishes (unlike Reflect, which returns it).
Ward Prevents any new status effects from being applied to the warded target for the duration. Does not remove existing effects.
Undying Survives a lethal hit with 1 HP. Triggers once, then the effect is consumed. Can be uncleansable (e.g., Znix passive).

dot

Term Description
Curse After a set number of actions, deals percentage-based max HP damage. Additional curse applications increase damage by 50% but do not reset the countdown.
Poison Deals 10% of max HP as damage at the end of every round, rounding up. Stacks do not increase damage but can refresh duration.

offense

Term Description
True Damage Deals percentage-based damage of max HP. Bypasses shields entirely.
Self Damage The ability deals damage to the user as a cost or side effect.
Recoil Damage Deals damage to the opponent but the user takes a percentage of the damage dealt.
Damage Direct damage based on power value, stat differential, and element multiplier.

recovery

Term Description
Lifesteal Heals the user for a percentage of the damage dealt by the attack.
Heal Restores a flat or percentage amount of max HP.
Healing Over Time Restores HP each turn for the duration. Percentage is based on max HP.

stat_buff

Term Description
ATK Buff Increases physical Attack by 20% per stack. Stacks up to +5 (+100%).
EATK Buff Increases Ether Attack by 20% per stack. Stacks up to +5 (+100%).
DEF Buff Increases physical Defense by 20% per stack. Stacks up to +5 (+100%).
EDEF Buff Increases Ether Defense by 20% per stack. Stacks up to +5 (+100%).
Speed Buff Increases Speed stat. Determines turn order and interacts with speed-scaling abilities.

stat_debuff

Term Description
ATK Debuff Decreases opponent's physical Attack by 20% per stack.
EATK Debuff Decreases opponent's Ether Attack by 20% per stack.
DEF Debuff Decreases opponent's physical Defense by 20% per stack.
EDEF Debuff Decreases opponent's Ether Defense by 20% per stack.
Speed Debuff Decreases opponent's Speed stat.

utility

Term Description
Ailment Shift Swaps all active status effects between the user and the opponent. Buffs, debuffs, shields, curses — everything exchanges.
Cleanse All Removes all status effects from the target. Can target self or opponent. Does not remove Uncleansable effects.
Cleanse Special Removes a specific status effect from the target (e.g., cleanse Shield only).
Mana Generation Generates Hype/Mana resource, which is spent to use higher-cost abilities.

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